Road
The next
step after sorting out the rendering issue was to create a road for my car to
be over, this would produce the shadows and lighting bouncing from the car,
also this would help a lot in terms of realism for the piece. The technique
used for the road was photogrammetry, this is the same technique used on the
person for the driver. By taking a fair number of photos of a chosen road,
these would be converted into a 3D mesh using ‘Re-Make’, this would create the
3D generated road with the textures from the pictures and make it into a usable
mesh, with this now in the scene I could place it in the scene and with this in
the scene it really made the scene much more realistic.
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