Tuesday, 2 May 2017

Lighting

Lighting

The first thing to do for the lighting was to look at reference at cars whilst they were in the dark, after looking at the reference, the next step was to create the illusion of a night time scene with the lighting within Vray. By downloading IES files, which is real life lighting data, these have been used in a certain way to recreate a real-life street for the lighting which includes street lamps and just ambient lighting. With the  street done, the next thing that needed to be lit was the actual car itself, the first part of the car to light up would be the headlights at the front, by doing this an actual model of the  car headlight was modelled and then the correct materials were applied using real life reference and then Photometric lighting for the headlights, the same technique was applied the brake lights at the back, the challenging lighting for the car was the blue lights on top of the roof of a police car. 

Link to research on lighting on the car at night - 

https://uk.pinterest.com/0433ajaychander/lighting/


After a lot of research on the actual light bulbs used for the lights, it was then just a matter of making them look like they are bouncing the right amount of light around in the scene, so this meant looking at actual police cars in patrol and taking reference with how things are lit up wherever the blue hits. 














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