Lighting
The first
thing to do for the lighting was to look at reference at cars whilst they were
in the dark, after looking at the reference, the next step was to create the
illusion of a night time scene with the lighting within Vray. By downloading
IES files, which is real life lighting data, these have been used in a certain
way to recreate a real-life street for the lighting which includes street lamps
and just ambient lighting. With the street
done, the next thing that needed to be lit was the actual car itself, the first
part of the car to light up would be the headlights at the front, by doing this
an actual model of the car headlight was modelled and then the correct
materials were applied using real life reference and then Photometric lighting
for the headlights, the same technique was applied the brake lights at the
back, the challenging lighting for the car was the blue lights on top of the
roof of a police car.
Link to research on lighting on the car at night -
https://uk.pinterest.com/0433ajaychander/lighting/
After a lot of research on the actual light bulbs used for the lights, it was then just a matter of making them look like they are bouncing the right amount of light around in the scene, so this meant looking at actual police cars in patrol and taking reference with how things are lit up wherever the blue hits.
Link to research on lighting on the car at night -
https://uk.pinterest.com/0433ajaychander/lighting/
After a lot of research on the actual light bulbs used for the lights, it was then just a matter of making them look like they are bouncing the right amount of light around in the scene, so this meant looking at actual police cars in patrol and taking reference with how things are lit up wherever the blue hits.


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