Destroying
the car
The next step in this project was to destroy
the car as if it has been in a crash. After looking at many reference videos of
how a car crashes and the state they are in after and looking at scrapyards, it
was time to apply the knowledge to my own car. To do this technique, the car
would have to be brought into Zbrush where the main destruction would take
place. Using alphas to create the destruction on the metal helped a lot and
made the car see, as if it was in a crash, to do this method each piece of the car
had to be exported separately and then worked on in Zbrush then imported back
into Maya so that the displacement map could be applied to the car metal piece.


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