Sunday, 19 February 2017

Sound

Once my animatic was complete i was ready to put some sound with it, the kind of atmosphere i wanted to give of was a dramatic feel, i wanted to audience to get the feeling of suspense and because with the camera shots i achieved in the pre vis you don't notice the police officer in a crash until the final moments of the piece, at this point i would like the music to have more effect for the big reveal so this would then touch the audience and make them question how this even happened. i feel the music will add a lot to this piece because it is a slowed down in time piece and will have a nice effect on the camera action when it is going around the police car.

Sound - 

Pre Vis

With some tests carried out i felt more confident with the project and prepared to move on to creating a pre vis piece which is a 3D animatic, with this i would be creating my camera animation, this will give me a lot of help when it comes to making the car, i can follow the shots from the animatic and then model only parts shown through the camera which can save me a lot of time when it comes to creating the car. how i created the animatic was just by downloading a pre made car from 'TurboSquid' and then downloading the max rigged character from the '11second club', i placed max in the driver's seat of the car and then animated the camera to look around the police officers car and see what happened during the crash whilst the car would be flipped so everything that should be on camera would be affected by the crash.

Pre Vis - Initial animatic

 - Without Sound 

https://www.youtube.com/watch?v=X246V6hkn_w

 - With Sound 




Test - Street

For the street i had to plan on how i would composite the cg car and the street together, there are a lot of methods i could do for this technique such as placing some images and creating a matte painting of the street and then placing that large image on a sphere and put it in the background of the car, i feel that this method would be one of the easier ways of doing i dont think it would work well with the shots i have came up with my storyboard, the method i want to do for this is to create a pan and tile background, this would require less matte painting but will require more work in nuke to place the street together, for this method i would need to some pictures of the road i want to use and then stitch them together and place them in the animated camera that i will make in maya for the animation. i think with this method of doing i will have more control over the background, here is the selected road for the street, i have taken a couple of shots at different angles to see which would with the car.







 
Here are just some of the angles i took of the street, but there is a particular part of the street i do like, as shown -


What i like about this is the angle of the image as it shows both the side road and the main road, this make the image more full and also allows me to have more fun with it in terms of matte painting and adding things in to make the street full. The lighting also catched my attention, it has a nice mix of teal and blue coming from the street lights, i can experiment with theses colours when it comes colour grading to give a nice look to my final project.

Saturday, 18 February 2017

Tests - Photogrammetry

The beginning of this project i wanted to do some test on what could potentially be problems later on in the project, the main one i thought could be a problem would be photogrammetry, as this is something i have done before, the scale of using photogrammetry in this project is going to be very important as i want to create the police officer with this technique, this would prove to have some problems if not carefully planned out. 

This is why i wanted to take tests of photogrammetry just so i know if i was going to run into problems, and as i assumed i did run it to all sorts of problems with my tests as shown  - 





 These are some tests that i did of my friend, by looking at the models i could see where i would have touch up the model in zbrush, although it doesn't look like  it would be a lot of work, the lighting didn't turn out great on the actual model so i couldn't use this for my project

So i decided to try photogrammetry again but this time on another friend just so i could if i could get this lighting done correctly, but again this piece also had problems, as shown - 




Although the lighting was a bit better on this piece i didn't realise that facial hair would be a problem, this would mean a lot more working n zbrush.

With this starting to become a problem i had to turn to work online and see if i could a pre made photogrammetry piece, i managed to find a piece where the owners allowed people to use for personal projects and not for profit's sake. with this model potentially being in my final piece i do want to try photogrammetry again on my friend and see if i can get the lighting correct and if success happens with that piece i would use that for my police officer, if not i will be using this model as shown -



Again with this piece there is some problems that i would need to touch up in zbrush, but with this piece the lighting on the model is very well done and clear, if i can match this type of work with my own piece i would be very happy. 

VFX Breakdown

 After i created my storyboard the next step was to put together a vfx breakdown sheet, this would then guide me throughout the project, this would consist of elements which would be involved with my project. A lot of elements would be used for this project, so it is good to have an organised plan for what happens in the project, also explained on the vfx breakdown sheet will be the techniques i will use to create the elements for this project and also descriptions of certain things, this is so when it comes doing that particular part in the project i could look back this sheet and look at what i need to do accomplish for that part of the project.